
Frame Building Intro and learning Rhino
The beauty of Rhino is the ease in which it can be learned and
used by Hobbiest and professionals. Some of the fields I have seen
Rhino used are Potters, Jewelers, Auto, Marine, and Aerospace
industries. I've used it in furniture, tattoo design and
sewing patterns.
While Rhino has a pretty good help file that will tell you what a
command does and how to use them. It can not tell you when. That
comes from experience. There are usually three different ways to
do any thing in Rhino. Off the top of my head I can think of 5
ways to make a sphere. This tutorial will lead you through the
making of a motorcycle frame in Rhino. From there we will explore
other parts of the bike. Not all parts of the bike will be
covered. I.E I have plans on discussing the rear wheel but not
the front because the process is the same. The right and left
control pedals may both be discussed because we may find a
different method for each side or allow me to expose you to new of
commands. Some parts there may just be a discussion on how the
parts are made in real life and use this to explore the possible
ways of modeling. Enough information should be given though to
allow you model it on your own.
The intent of this tutorial isn't to be overly technical. But
to give you a grasp of what is possible and how to make it so.
The subject matter being Chopper gives us a variety of components
to cover a good portion of the commands in Rhino. Plus there is
enough variation in any of the components that bike can be modeled
to ones owns taste. Before we start take a moment or two to consider what if any style or concept of chopper you would like to make. Its seems to be a tradition to name your bike. With either a working title or final name your choice. Something that reflects
the concept. Because this tutorial is long drawn out and unlike
anything I have tried before. I am going to call my bike "Shot in
the Dark". If you want to sketch out your ideas here's a rough lay
out to draw on.

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